Like most racquet sports, pickleball is all about using your paddle to keep the ball moving back and forth in a controlled sequence.
The ball can only bounce once on each side of the court before being returned, or sent to your opponent's side. Under certain circumstances, you can also return the ball before it bounces on your side of the court. This is called a volley.
When a player breaks the sequence, such as by hitting the ball into the net, letting it bounce twice in a row, or sending it out of bounds, they have committed a fault (sometimes called an error.)
The time from when the ball is served (set in motion) to the time a fault is committed is called a rally. If you fault, either the other team will gain points or you/your team will lose the opportunity to serve.
Regardless of the kind of pickleball you are playing, there are a few standard serving rules.
All serves must be underhand, and from behind the baseline with at least one foot. (This is the line that marks the very back of the court.)
Serves must be made cross-court diagonal. The ball must land within the service court at the cater-corner of your own.
The baseline, sidelines, and center line are considered in. The kitchen line is considered out.
You only have one attempt to make a successful serve, unless there is a let. A let is when the ball touches the net on the serve and still lands in the correct service court. If you let, you must try again.
There are many different methods of serving, but this is the best one for beginners. If you are left-handed, modify sides as necessary.
The singles serving sequence is very much like other racquet sports.
Once you receive the ball, your first serve will always be from the right court.
If you score a point, both you and your opponent will switch to their other service court. You will serve the next rally along the opposite diagonal.
If you fault, your opponent gets to serve from their own right service court. When this happens, it is called a side-out.
In doubles, the flow of the game is fundamental to scoring. A strict serving sequence ensures each teammate has the opportunity to use both service courts.
Once a team gains possession of the ball after a side-out, the new serving teammates receive numbers based on their court position.
To begin the next rally, One serves to the opposing team's right court.
When One's team scores a point, the serving teammates switch with each other. One must now send the ball to the opposing team's left court. He/she will continue to serve and switch places until either they or their teammate fault.
If One's team faults, One will pass the serve to Two. The teammates do not switch places.
When Two's team scores a point, the serving teammates switch places with each other as before.
If Two's team faults, it is a side-out. The serve goes to the other team, and the sequence repeats.
At the beginning of a doubles game, only the right-hand player on the starting team has the opportunity to serve. They are Two. If Two faults, it is a side-out. The sequence proceeds as normal, with the other team's One receiving the ball.
When the ball is served, the receiving team must let it bounce in their court before returning the serve. The serving team must then let the ball bounce in their own court. Only after the ball has bounced once in each court is it legal to volley. Otherwise, it's a fault.
The kitchen is sometimes called the non-volley zone. It is the space within 7 feet on both sides of the net.
You cannot volley while standing in the kitchen for any reason!
USAPA, the governing body of pickleball in America, keeps an exhaustive list of what can constitute a kitchen fault. Some pretty lengthy videos have been made to illustrate them all; but to keep things simple, we boil them down to five basic principles.
A kitchen fault IS committed when:
A kitchen fault IS NOT committed when:
Line calls are determinations regarding whether the ball is in bounds at the time it hits the ground. A few hard and fast rules can help determine if the ball is in or out of bounds.
A typical pickleball game is played to 11 points and won by two points. Overtime starts when the score reaches 10-10. It is played by the same rules as normal time.
Important to pickleball is that only the serving team can score points. While this rule can make games a little longer, it also makes for some riveting comebacks and upsets.
Scores are announced before each serve. The server's score is announced first, then the receiver's. If you are playing doubles, a third number is included in the score representing which teammate is serving; it can be 1 or 2. Refer to "Flow of a doubles game" above for more information.
To comply with the doubles serving sequence, the very first serve of a doubles game is always scored 0-0-2. "2" in this case is the player in the right service court.
If we're pressed on time, we may switch to rally scoring. Though this changes the flow of the game, it makes things faster and a bit more suspenseful.
Under rally scoring, any team can score points, no matter whether they are serving or receiving.
If the serving player/team scores a point, you will change positions as normal according to the designated flow of the game.
If the serving player/team faults, it is a side-out. There is no second server, and the players do not change service courts.